This is a Problem
This entry was posted on 1/7/2009 11:55 AM and is filed under Games.
I just read an opinion piece about Fallout 3. The author initially disliked the game because she missed all the 'loot' a player can pick up in Oblivion (created by the same developer, Bethesada, and considered a template for the new Fallout game). She began to get into game more once she realized the 'treasures' of the environment where the setting and stories of those who lived in it. Which all sounds good, but she had this to say about finding those treasures:
"...in a recording a father left behind for his daughter, or the long-abandoned journals of a group trying to rebuild their lives on a tiny farm. Not quite as compelling as a ring that doubles your armor class or a crossbow that does fire damage, perhaps, but satisfying in its own way."
Not quite as compelling as a ring? Or a crossbow? Seriously?!? I reread the article a couple times because my brain was sure she must have written that in jest, but there is no sarcasm there. Am I so alone as someone who finds the lives of people more interesting than objects, even those that grant powers? Think of it this way, the above is like someone saying that the film Armegeddon is more compelling than the character-driven Pulp Fiction because it features more explosions and eye candy. This viewpoint confuses and astounds me.
And scares me as well. Because at the end of the day, if players are more interested in things than people, then that's what will sell in games. You can't tell people they are wrong and expect them to be interested in what you like. So if this is a common viewpoint among the majority of gamers, things do not bode well for the types of games I like play and would like to see evolve.
-Jason